Encounter builder

2024 rules: the party gets an XP budget and the monsters spend it. Numbers are from the SRD 5.2.1, sources at the bottom.

Party

characters at level

Add monsters

CRMonsterXPAdd
0Awakened ShrubSmall Plant10
0BaboonSmall Beast10
0BadgerTiny Beast10
0BatTiny Beast10
0CatTiny Beast10
0CommonerMedium or Small Humanoid10
0CrabTiny Beast10
0DeerMedium Beast10
0EagleSmall Beast10
0FrogTiny Beast10
0Giant Fire BeetleSmall Beast10
0GoatMedium Beast10
0HawkTiny Beast10
0HomunculusTiny Construct10
0HyenaMedium Beast10
0JackalSmall Beast10
0LemureMedium Fiend10
0LizardTiny Beast10
0OctopusSmall Beast10
0OwlTiny Beast10
0PiranhaTiny Beast10
0RatTiny Beast10
0RavenTiny Beast10
0ScorpionTiny Beast10
0SeahorseTiny Beast0
0Shrieker FungusMedium Plant0
0SpiderTiny Beast10
0VultureMedium Beast10
0WeaselTiny Beast10
1/8BanditMedium or Small Humanoid25
1/8Blood HawkSmall Beast25
1/8CamelLarge Beast25
1/8CultistMedium or Small Humanoid25
1/8Flying SnakeTiny Monstrosity25
1/8Giant CrabMedium Beast25
1/8Giant RatSmall Beast25
1/8Giant WeaselMedium Beast25
1/8Goblin MinionSmall Fey25
1/8GuardMedium or Small Humanoid25
1/8Kobold WarriorSmall Dragon25

Showing 40 of 330. Search or filter to see the rest.

Encounter

    Nothing yet. Add monsters from the list.

    Total XP0
    No monsters yet
    Party XP budget
    LowModerateHigh
    6009001,600

      Notes

      The 2024 rules dropped the old group multiplier. Every character brings an XP budget for Low, Moderate and High. Add those up for the party, then spend the total on monsters at the XP in their stat blocks. Six wolves cost exactly six times one wolf. The monster list has CR and XP for all 330, and the XP tables page has the budgets and XP by CR on one screen.

      Since big groups no longer cost extra, the rules give a few warnings instead: lots of creatures, a CR above the party's level, CR 0 critters, too many different stat blocks. They show up under the verdict when they apply.

      Mixed levels: add a row for each level. Two level 1s and two level 2s give 50 + 50 + 100 + 100 = 300 for Low.

      Lair XP: a few legendary monsters are worth more when you fight them in their lair. Tick "In lair" on that monster.

      Archmage: its stat block in SRD 5.2.1 says 8,000 XP, but the XP table says CR 12 is worth 8,400, so I count it as 8,400.

      "Above High" isn't a rules term. It's what I show when the total goes past the High budget.

      Copy link puts your party and monsters in the address, so you can paste it into your notes or send it to a co-DM.

      XP budget per character, levels 1–20
      XP budget per character by level
      LevelLowModerateHigh
      15075100
      2100150200
      3150225400
      4250375500
      55007501,100
      66001,0001,400
      77501,3001,700
      81,0001,7002,100
      91,3002,0002,600
      101,6002,3003,100
      111,9002,9004,100
      122,2003,7004,700
      132,6004,2005,400
      142,9004,9006,200
      153,3005,4007,800
      163,8006,1009,800
      174,5007,20011,700
      185,0008,70014,200
      195,50010,70017,200
      206,40013,20022,000

      Sources

      1. SRD 5.2.1, p. 202: XP budget per character, and what Low, Moderate and High mean
      2. SRD 5.2.1, p. 203: the warnings about lots of creatures, high CR, CR 0 and stat blocks
      3. SRD 5.2.1, p. 256: XP by challenge rating, which is how the Archmage gets 8,400
      4. SRD 5.2.1, pp. 258–364: CR, XP, type and size of all 330 monsters