Monster stats by CR

What a monster of each challenge rating usually has: hit points, Armor Class, attack bonus, save DC and damage per round. Every number is counted from the 330 monsters in the SRD 5.2.1 (the 2024 rules) themselves, so you can check any of them against a stat block. Sources at the bottom.

Typical monster stats for each challenge rating, worked out from the SRD 5.2.1 stat blocks
CRMonstersHit pointsArmor ClassAttack bonusSave DCDamage per roundOne-off (Recharge, X/Day)
02929 monsters3 1–1312 5–13+2 +1–+5 27 of 2912 1 of 291 0–4—
1/81919 monsters9 5–1712 10–16+4 +2–+5—4 4–7—
1/43232 monsters13 9–2212 5–17+4 +2–+610–11 10–12 6 of 326 4–105 1 of 32
1/22727 monsters21 11–3312 9–18+4 +3–+611 10–12 6 of 277 3–127 7–10 3 of 27
12727 monsters26 21–4513 10–18+5 +3–+611 10–14 10 of 2710 5–1616 14–18 2 of 27
24242 monsters45 27–8513 6–19+5 +2–+712 10–14 16 of 4214 7–2418 7–22 7 of 42
32525 monsters65 45–9015 11–18+5 +4–+712 11–13 10 of 2522 11–3618 17–22 5 of 25
41616 monsters76 45–12015 7–19+6 +5–+813 12–15 9 of 1628 11–3824 1 of 16
52525 monsters104 67–14715 9–20+7 +6–+915 13–15 13 of 2533 18–4424 22–28 3 of 25
61111 monsters123 81–15215 13–19+7 +6–+1014–15 14–15 6 of 1139 28–4835 10–40 4 of 11
766 monsters127 119–16817 12–18+7 +7–+914 13–17 4 of 641 36–4540 24–49 3 of 6
81010 monsters136 85–18415–16 13–18+7 +6–+1014–15 14–15 4 of 1054 29–87 9 of 1046 42–49 2 of 10
988 monsters162 123–20016–17 14–18+9–+10 +8–+1216–17 15–17 4 of 849 32–6252 49–55 2 of 8
1066 monsters178 136–22918 17–18+9–+10 +8–+1017 16–17 5 of 649 34–7856 55–56 2 of 6
1177 monsters199 168–24817 15–18+10 +8–+1317 16–18 5 of 757 32–7851 35–66 2 of 7
1222 monsters few monsters174 170–17817–18 17–18+8–+9 +8–+916–17 16–1797 86–108—
1366 monsters198 172–23017–18 16–18+10–+11 +9–+1418 17–19 5 of 668 49–9350 28–55 4 of 6
1433 monsters195 184–22818 18–19+11 +10–+1118 17–1863 51–7254 2 of 3
1544 monsters210 187–24718 17–19+11–+12 +9–+1418 17–19 3 of 465 50–7356 55–56 2 of 4
1655 monsters220 212–26219 16–20+12 +10–+1319 17–2072 63–11755 54–60 3 of 5
1744 monsters250 199–35619 17–20+13–+14 +12–+1420–21 19–2159 40–9058 44–66
1800 monstersNo SRD monster has this CR.
1911 monster few monsters28719+14—78—
2033 monsters333 332–33720 20–21+1421 21–2278 72–11361 58–63 2 of 3
2144 monsters341 297–36721 20–22+15 +12–+1522 20–2589 78–11665 63–67 2 of 4
2222 monsters few monsters423 402–44421–22 21–22+15–+16 +15–+1622–23 22–238180 77–82
2333 monsters481 468–48122 18–22+17 +16–+1724 23–2584 81–8778 67–88 2 of 3
2422 monsters few monsters527 507–54622+172486 84–8781 71–91
2500 monstersNo SRD monster has this CR.
2600 monstersNo SRD monster has this CR.
2700 monstersNo SRD monster has this CR.
2800 monstersNo SRD monster has this CR.
2900 monstersNo SRD monster has this CR.
3011 monster few monsters69725+192712078

How the numbers are worked out

Typical is the median: half the monsters at that CR are at or below it, half at or above. The small numbers under it are the lowest and the highest. AC, attack bonus and save DC are whole numbers, so when the median falls between two of them both are shown, like +9–+10. Hit points and damage are rounded.

Attack bonus is each monster's best attack. Save DC is its highest DC, spell save DC included. Not every monster has a save DC, so the column says how many do, like "16 of 42".

Damage per round is what one monster deals on one turn with its actions, to one target, if every attack hits and every save fails, using the average damage printed in the stat block. With Multiattack I take its best combination; without it, its best single action. Extra damage that needs a condition, like Advantage, isn't counted, and a breath or other area effect counts for one target.

Not counted: spells, Bonus Actions, Reactions and Legendary Actions. So spellcasters like the Archmage or the Lich, and every monster with Legendary Actions, deal more than this table says.

One-off is the biggest Recharge or X/Day action a monster has, a dragon's breath for example. It isn't part of damage per round, and the column says how many monsters at that CR have one.

One monster has no damage number: the Hydra, which bites once per head, and its heads change during the fight. "Few monsters" marks a CR with only one or two SRD monsters, where the typical value is just those stat blocks. No SRD monster has CR 18 or 25 to 29, so those rows stay empty.

Building a monster? Start from its CR's row. Checking one you made? See where its numbers sit between the lowest and the highest. The monster list has every SRD monster by CR, and the XP and CR tables show what each CR is worth.

Sources

Rules version: SRD 5.2.1. Last checked: .

  1. SRD 5.2.1, pp. 258–364: the 330 stat blocks every number on this page is worked out from